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3.4. Camera Operation

3.4. Camera Operation

 

In order to create and edit the work layout on 3-D, you must be able to freely move from the view point of the user.

 

There is one camera model by default in the tree window, and this is the view point of the user through 3-D screen. In other words, this camera is not displayed on the 3-D screen and you can move the location and direction using your mouse.

 

 

Pan

 

n  Move the camera view point horizontally in up/down/left/right direction:

Right click on your mouse while pressing the [Shift] key on the keyboard to move the mouse.

 

Zoom in/out

 

n  Screen zoom in (Camera view moves forward) :

Right click on your mouse while pressing the [Ctrl] key on the keyboard to move the mouse in right or down direction. Or try pulling the wheel on the mouse.

 

n  Screen zoom out (Camera view moves backward) :

Right click on your mouse while pressing the [Ctrl] key on the keyboard to move the mouse in left or up direction. Or try pushing the wheel on the mouse.

 

Rotate

 

n  Rotate based on the grid floor point where the center of the screen can be seen :

Without selecting any model and with the [Ctrl] and [Shift] key of the keyboard pressed, right click and move the mouse.

 

n  Rotate based on the zero point of a specific model :

After selecting a specific model, right click on the mouse while pressing the [Ctrl] key and [Shift] key on the keyboard to move the mouse.

 

n  Rotate up/down centered at camera itself:

Push/Pull the wheel of the mouse while pressing the [Ctrl] key and [Shift] key on the keyboard.

 

n  Home

 

 

If you select Home after right clicking the mouse on the camera model, the camera view point will return to the default condition.